![]() ![]() It can be overwhelming to know where to look and how to efficiently place hundreds or more components throughout your model. ![]() A good model can be used for so much including site analysis, cross sections, and conceptual renderings.īeyond that, I’d like to also highlight the need for good plants and entourage. The overriding concept I want to reinforce-and this isn’t unique to landscape architecture-is that a little more work up front can save tremendous amounts of time downstream. What are some key concepts that you wanted to highlight? My goal was to create a streamlined process that is flexible so it can adapt to different project types and scales. There was no standard process for landscape design like there was for architecture. The biggest challenge I faced early in my career was the lack of confidence to move away from 2D (i.e. How did you use your background to create this course?Įvery element in this course came directly from my experience attempting to address the challenges specific to modeling exterior environments. In addition, I’ve taught technology and design at the local university here in Southern California. I have 12 years of professional experience working for multi-national, multi-disciplinary firms. I’m a LEED-accredited professional with an undergraduate degree in Landscape Architecture. This will give you a polygon of the outline of your object, to which you can then assign a fill color and probably a slightly thicker lineweight.To get a little more insight into the process for developing this course, we checked in with the course author here at SketchUp, Eric. One additional suggestion for those who want fills in their 2D components is to use the 2D Polygon Tool in Outer Boundary Mode, then lasso around all of your 2D lines. I also check the class list - often everything comes in on a class called Layer0 which I delete and reassign all the objects to None. I agree that it's best to do all this in a separate file and to strip out unnecessary Symbols. (You don't actually have to be in Hidden Line render mode when you do the conversion, but going to that render mode allows you to figure out what smoothing angle works best.) When you're in a Design Layer and do Convert Copy to Lines with Hidden Line, it'll pull the smoothing angle from this setting. Instead, in your Design Layer, set your render mode to Hidden Line, then in the render dropdown select "Line Render Options", and set your smoothing angle here. ![]() If you want to simplify the process, you don't need to make a viewport of the objects. No need to carry all the associated symbols from project to project. Last step enter the 3d component and convert all the imbedded symbols to groups. Do all of this in a separate file so these symbols don't fill up your Resource Browser. One side note - many downloaded models have numerous symbols buried inside them. Add a mask and place it in the 2d Component of the symbol and you have a hybrid version of the object. ![]() Now run your Convert Copy to Lines and you have a clean 2d version of your symbol. I then opened the Background Settings and cranked up the Smoothing Angle to something like 25 or 30 degrees. I created a viewport on a sheet layer of the object and set the rendering mode to Hidden Line. This morning I hit on a technique to solve this. It works great for the 3d views but you end up with a 3D only symbol that doesn't work for your floor plans.Ĭonvert Copy to Lines with Hidden Line on still leaves you with all the facet lines of the object and not a clean 2d image. I've been downloading sketchup models from the 3D warehouse for various entourage items like cars, grills, foosball tables, etc. ![]()
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